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Patch notes

Releasev0.3.3May 7, 2026

Voice update, performance update, and mnemonics!

Latest

VOICEVOX Nemo voices now cover questions, heavier pages got a performance pass, and kana mnemonics are starting to land with kanji planned next.

01 Voice update

  • VOICEVOX Nemo is now the preferred voice source for Japanese questions, so every learner can hear consistent voices during practice instead of depending on whatever browser voices happen to be installed.
  • The browser speech path still remains as a fallback when a static clip is unavailable, but the main course audio now has a clearer shared baseline.

02 Performance update

  • The Japanese roadmap, Hub transitions, lesson introductions, and celebration animations received a hefty performance pass focused on smoother scrolling, fewer long tasks, and lighter paint work on mid-range laptops.
  • Animation polish now leans harder on transform and opacity instead of blur, backdrop effects, and persistent compositor hints.

03 Mnemonics

  • We started adding illustrated mnemonics for every hiragana and katakana so kana introductions can connect each symbol to a stronger visual memory hook.
  • Kanji mnemonics are part of the direction too, once the kana set is in a good place.
Releasev0.3.2May 4, 2026

Type in Japanese and motion polish landed

The Type in Japanese course landed alongside daily streak animations, locked-area unlock motion, and sharper patch/update feeds.

01 New course

  • Type in Japanese is now part of the course lineup, giving typing-focused practice its own progression path instead of living only as a side activity.
  • Type lessons can now sit alongside the broader Japanese roadmap so writing, recognition, and input practice feel more connected.

02 Progress motion

  • Daily streaks now have celebration animations so keeping a streak alive feels more responsive and earned.
  • Locked areas now get an unlocking animation, making newly available content easier to notice when progression opens the next space.

03 Update surfaces

  • Patch notes and upcoming patches now share a compact release-feed layout with skimmable rails, tighter metadata, and fewer nested panels.
  • The old hero panel wrapper and version jump scroller were removed so update pages start faster and waste less vertical space.
Releasev0.3.1May 2, 2026

Phone view is here!

Shop cards, temporary theme preview, phone layouts, and Rank & League sections were tightened into cleaner focused flows.

01 Shop

  • The shop now uses a compact area-pill category row, a cleaner featured header, and phone purchase cards that fit comfortably in a three-column grid.
  • Theme items can be previewed directly from the shop without buying, equipping, spending coins, or saving the preview as the active theme.

02 Rank & League

  • Rank & League now uses Weekly League, Rank, and Info sections in an area-pill row so each view has a focused layout.
  • Rank and Info content now use unified cards with clear separators instead of disconnected panels.

03 Mobile polish

  • Profile phone layouts were tightened so the page no longer feels zoomed in.
  • Shop card labels, prices, badges, and action buttons were compacted for smaller screens.
Releasev0.3.0April 19, 2026

YakoGaku Hub is here!

The home page now opens into the YakoGaku Hub, bringing guides, release updates, roadmap previews, and support links into one sharper surface.

01 New

  • The home takeover now opens into the YakoGaku Hub, giving guides, patch notes, roadmap previews, and support links one sharper shared surface.
  • Dedicated guide pages and a full patch-notes page keep longer reads outside the sheet while still feeling connected to the home experience.

02 Improved

  • The Hub sheet now supports internal jump links for Guides, Updates, and Info without turning the page URL into a hash-driven navigation flow.
  • Returning from a guide or patch-notes page can intentionally reopen the Hub through the lightweight `?hub` state.

03 UI polish

  • Cards now use a sharper game-panel presentation so the content area feels connected to the rest of the app instead of reading like a generic blog shell.
  • The close tab stays persistent while the sheet body scrolls.
Releasev0.2.0April 15, 2026

Social and account surfaces got cleaner

Friends, chat, and account surfaces got a cleaner pass with better unread and profile handling.

01 Friends

  • Unread chat handling and profile entry points were tightened so the top-right account flow stays lower-noise.
  • The friends experience remains SQL-backed with SignalR for delivery, while the UI keeps roster, requests, and chat more coherent.

02 Account

  • Profile and account menu surfaces received polish so identity, settings, and social links are easier to traverse.
  • Support-facing pages like Contact, Credits, Privacy, and Terms now match the rest of the product more cleanly.
Releasev0.1.0April 10, 2026

YakoGaku is under development!

The first public development note for YakoGaku: the Japanese course shell, early practice loops, progression basics, and plenty of visible work-in-progress edges.

01 Development build

  • YakoGaku is still early, but the first public development build now has the core app shell, navigation, account entry points, and a basic Japanese learning path in place.
  • A lot of surfaces are intentionally simple or unfinished while the main learning loop is being shaped.

02 Learning foundation

  • The earliest Japanese course flow focuses on getting lessons, practice, progress tracking, and review basics talking to each other before layering on deeper content.
  • The roadmap is still rough, but the direction is clear: make Japanese study feel like a game without losing the seriousness of the learning.

03 Known rough edges

  • Placeholder screens, uneven mobile layouts, missing content, and temporary copy are expected in this first development note.
  • Future patches will start replacing those rough edges with fuller course content, better progression feedback, and more complete support surfaces.